![]() Right out the gate, you can choose how you want to play. This new Fire Emblem game though, Fire Emblem: Engage, I don’t know which one of these camps it’s supposed to be in. So when Fire Emblem started doing this whole thing where soldiers that battled next to each other enough caught feelings I was up for it. It didn’t actually provide benefits in the game but I loved doing it regardless. Hell, when I was an angsty teen hiding in the basement listening to my Stabbing Westward CD on loop and playing Shining Force CD on my Sega CD (Shining Force had a VERY similar play style to Fire Emblem), I was pairing my squad up and making sure that people who were (in my headcanon) friends or in a relationship were paired off on the battlefield. The newer ones gave us deep insight into these worlds, allowed us to build interpersonal relationships with our squad and made the game far more accessible to a wider audience.ĭespite being old and growing up with the older games, I like the newer ones more. They were masterful at creating some wonderful pixel art animations. The old ones, while heavily lacking in story and world-building, had some amazingly well-designed battles. They can normally be found because they won’t gatekeep Fire Emblem but goddess help you if you talk anime with them.Īnd neither is necessarily wrong. They love the social interaction aspect, the relationships, and the side quests and stories. ![]() Then there are the fans of the more recent games. These types are normally easy to spot because they absolutely love gatekeeping people who claim to love Fire Emblem. First, there are the old-school purists who scoff at the recent anime-ification of modern games and long for a day when a character’s death meant they were gone for good. There are normally two types of Fire Emblem fans.
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